I just wanted to share my opinions on this game.
First word that comes to mind when I think of this game is 'Brilliance".There is no better word to describe it.
I think this game is like an evolved version of Cave Story. It has the same qualities but takes it to another level.Not only is the range of items that can be used much larger, but the game is much more free. Aside from some things that keep with the story, you can do whatever you want, get treasure in whichever order you want to, you can sail the world as much as you want without feeling like there's something stopping you from going futher.
The gameplay in itself feels well thought out and the controls as well as the puzzles and the various items provided in the game are all very innovative. The basics are rather simple and has been done a lot of times, but this one was quite unique, in the most positive way possible.
I did make a let's play on it because I thought it might be fun, if you care, please check it out below ^^:
Now tell me, what do you think of the game? I've shared my opinion already, so please, tell me your views on this game! :3
Thanks for your time, have a nice day!
I really loved that game too. And it has been a long time since I haven't dived so deep into a game. It is long, extremely varied. The rhythm and gameplay evolve a lot all along the game, which really gives the feeling of exploring new regions and grand adventure. I also like like how the story of the the world, its citizen, their past and present gradually unfold.
However, I have rather disappointed with the final combat and ending : compared with the inventivity of other bosses, and the huge story unfolding, it really felt rushed away or poor quality. As if it had been made by a very unexperienced game programmer. My feeling was that it was a game sequence that had been made at very early stage of the game, but has been left untouched ever since, while the quality of subsequent scenes was gradually rising...
But these flaws let us remember that it is a game self-made game, built by a self-taught man, with lots of love and time.
The final boss fight did have a bit of a half-finished feel to it. I noticed the background for the second through last phase was the same blank white. It was still a good fight though and definitely one of the most challenging.
I was amazed at how the game somehow forced me to make progress even if was only following vague hunches as to what needs to be done next. I guess it's the non-linearity that does it. Still I never got seriously stuck except for maybe the sail map and a couple of other places. The "good ending", which I got only after consulting a walkthrough, was right about the least sequitur one I remember seeing in a while. Both in what it requires and in what it gives you.
If you didn't see it yet, go check out Stephen's post-mortem thoughts on the game in this series he made/is making for YouTube: http://www.youtube.com/watch?v=KUatjQ98x6Y&feature=relmfu
Thanks a lot
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